Photoshop painting and personal photographs.
Photoshop painting and personal photographs.
Environment concept for the upcoming game Island of winds created by Parity.is.
Environment concept for the upcoming game Island of winds created by Parity.is.
Key art illustrated for the announcement of the game in September 2021 (Photoshop).
Personal project 2022. My take on what happened after the fairy tale. (Photoshop).
Fantasy creature concept (2022).
Concept art for the upcoming game Island of winds created by Parity.is (2021).
Environment concept for the upcoming game Island of winds created by Parity.is.
Environment concept for the upcoming game Island of winds created by Parity.is.
Environment concept for the upcoming game Island of winds created by Parity.is.
Environment concept for the upcoming game Island of winds created by Parity.is.
Environment concept for the upcoming game Island of winds created by Parity.is.
Environment concept for the upcoming game Island of winds created by Parity.is.
Concept art for the upcoming game Island of winds created by Parity.is (2021).
Concept art for the upcoming game Island of winds created by Parity.is (2021).
Props concept for the upcoming game Island of winds created by Parity.is.
Props concept for the upcoming game Island of winds created by Parity.is.
Cancelled Concept art created for the upcoming game Island of winds created by Parity.is.
Mood art concept art for the upcoming game Island of winds created by Parity.is.
Environment concept for the upcoming game Island of winds created by Parity.is.
Environment concept for the upcoming game Island of winds created by Parity.is.
Environment concept for the upcoming game Island of winds created by Parity.is.
Environment concept for the upcoming game Island of winds created by Parity.is.
VFX production concept painted and animated in Photoshop. The VFX feature was then produced and implemented in game, under my art direction. Environment art made by senior 3D artist Todor Todoroff. Created for the upcoming game Island of winds created by Parity.is.
VFX production concept painted and animated in Photoshop. The VFX feature was then produced and implemented in game, under my art direction.
VFX production concept painted and animated in Photoshop. The VFX feature was then produced and implemented in game, under my art direction. Environment art made by senior 3D artist Todor Todoroff. Character by senior 3D artist Guðjón Lárusson. Sheep by 3D artist Daníel Adam Pilkington. Created for the upcoming game Island of winds created by Parity.is.
Original character design done in a CGMA course, The fundamentals of Design, 2018. Design iterated on and repainted in 2020.
Coursework in CGMA, The fundamentals off environment design.
Coursework in CGMA, The fundamentals off environment design.